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Ninja Gaiden: Master Collection – Fumihiko Yasuda talks about technical obstacles with the release of Nintendo Switch

Ninja Gaiden: Master Collection – Fumihiko Yasuda talks about technical obstacles with the release of Nintendo Switch

Appeared 2 months ago Ninja Gaiden: Master Collection For PlayStation 4, Xbox One, PC and Nintendo Switch. The series revolving around Shinobi Ryu Hayabusa is one of the toughest experiences in video games and even brings a good bit of the emotional core of the gaming community to their knees. This is not least due to the extremely high speed of the game, which requires a constant high level of attention and lightning-fast reactions.

To keep track of that rough mess, wrote team ninja The frame rate of individual branches is a high priority in development, which is why games are often as smooth as butter Sixty frames per second are reproduced. In order to achieve this goal on Nintendo’s hybrid console, you’ve had to compromise in terms of optics, like Team Ninja Oberhaupt Fumihiko Yasuda Now the opposite switch player betrayal.

In favor of game speed and thus frame rate, one can be on Nintendo Switch Reduce the overall accuracy He said in the latest issue of the magazine. According to Yasuda, the games were not created for re-releases, which is why I worked hard from back to front and as the basis for the first two parts – Ninja Gaiden Sigma and Ninja Gaiden Sigma 2 – the original PlayStation Vita version because of the most appropriate framework for them. Minor bugs that plagued those versions of the Ninja Gaiden: Master Collection were fixed after that. You can find our test collection of challenging games over here.

Have you noticed a clear difference in the other versions?

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