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Sniper: Ghost Warrior Contracts 2 im Test

Sniper: Ghost Warrior Contracts 2 im Test


CryEngine evokes stunning battlefields on your screen. The insight is tremendous, the effects are beautiful, and the maps are well designed.


The famous “Crisis Sounds” during slow motion shooting is an audio feature. But the sound is also unmistakable.


When playing with mouse and keyboard, Sniper does not dare to experiment with the controls and therefore plays perfectly. Only the blow reflexes could really be better.

game design

The story is “beautiful”, but it is basically irrelevant. On the other hand, all six missions provide plenty of space to experiment and discover new ways to achieve your many goals. good.


Sniper: Ghost Warrior Contracts 2 takes some time to get started. Because you do it yourself as a player. Must try all gadgets. A complex sentence, but it makes sense. Because only when you are not trying to solve everything in the style of Call of Duty, the game develops its own charm, and therefore also its motivation to start missions again and again and try new things.


If you’ve read the script from start to finish, you might have the impression that I didn’t really enjoy my time with Sniper: Ghost Warrior Contracts 2. But that’s deceptive. Sometimes I really enjoy complaining. Because while the title is certainly anything but imperfect and, above all, still needs plenty of corrections, the interesting concept has failed more often than is wrong. If the game works well, it works very well. It’s addictive, it’s fun, it’s challenging, and it makes you feel like a really dangerous superhero sniper. So is Contracts 2 a must-have for shooters? No – just like any of its predecessors. But if you can get a bit of a sniper setup and don’t know any of the previous five bosses, you can dare to start with this part. It is definitely the best branch in the chain.

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