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Why 30fps isn’t bad on Xbox Series X / S and PS5 …

Why 30fps isn’t bad on Xbox Series X / S and PS5 …

The only bad thing about it is the promises we gave to the ninth generation of consoles.

Before PlayStation 5 (PS5) and Xbox Series X / S after release. Various promises and features were advertised and even written on the packaging, but not all were delivered. Some promises, such as a smoother frame rate of up to 60 (or even) 120 FPS, belong more in the “broken promise” drawer. But why do gamers agonize when games like Starfield “only” hit 30fps on Xbox Series X/S?

Because of the next generation. The New Consoles create 120 images for backwards compatible games, i.e. titles that came out before the current generation. In February 2021, Microsoft announced “FPS Boost”. With it, you can play games like Call of Duty: Vanguard, Borderlands 3, Mass Effect: Legendary Edition, or Sea of ​​Thieves at 120fps. Nice, but what about the new titles?

30fps discussion: 60fps was expected for PS5 and Xbox Series X/S!

With the Sega Mega Drive and the Super Nintendo Entertainment System (SNES for short), 30 frames per second (FPS) was generally expected in the 1990s. However, some games, especially those with fast speeds or graphics intensive ones, may occasionally experience frame rate drops. So the problem is not new. Today’s game worlds, especially the dynamic and full of open-world games like Starfield, can no longer be compared to it. Even if the players keep “bringing it up”.

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With the release of the new generation of consoles, Xbox Series X/S and PlayStation 5, there has been (and still is) a lot of discussion about frame rates (frames per second, FPS). While some insist on it 60 FPS or more should be the minimumTo ensure a smooth gaming experience, there are also voices arguing for that 30 fps is quite enough. In this article, we want to take a look at why 30fps isn’t bad on Xbox Series X/S and PS5.

Huge game worlds like Starfield (Xbox Series X/S, Windows PC) require a lot of computing power. If there is more to “try”, there will also be a lower refresh rate. – (c) Bethesda

Graphic quality and immersion

With the arrival of the new generation of consoles, developers can access improved graphics capabilities and more powerful hardware resources. Xbox Series X/S and PlayStation 5 can both display stunning visual effects, detailed textures and realistic lighting. By capping the refresh rate at 30fps, developers can make the most of these resources to deliver stunning graphical quality that makes the gaming experience immersive and immersive.

Accuracy and accuracy of detail are at the fore.

Why some games don’t have Performance Mode on PS5 and Xbox Series X/S:

Some games offer different graphics modes to choose from, including a performance mode and a quality mode that prioritizes improved graphic effects and higher resolutions. Players can choose the appropriate mode according to their preferences and game requirements. For games that offer particularly large game worlds (open world titles), developers like to do without Performance Mode. This is for game stability. This means fewer stutters, stutters, or frame rate drops, resulting in an overall smoother gaming experience.

Better not to stutter in open world games

One of the consoles’ strengths is the exclusive titles that are developed specifically for each platform. These games are carefully optimized by the development teams to get the best out of the underlying hardware. When a game is built specifically for the Xbox Series X/S or PS5 and targets 30 frames per second, developers can ensure that the gaming experience is smooth and stutter-free. This allows players to immerse themselves in the immersive worlds and stories of these exclusive titles without worrying about low frame rates.

Fixing the refresh rate to 30fps allows developers to strike a better balance between graphics quality and game stability. One Higher refresh rate requires more hardware resources, which can lead to compromises in other aspects of the game, such as the number of characters represented, the size of the game world, or the complexity of the physics simulation. By limiting the number of FPS, developers can ensure that the game runs at a stable frame rate and ensure smooth gameplay.

Kingdom's Tears Zelda Starfield 30 FPS

Nintendo has been working on the gameplay for 6 years, thus offering an incredibly large game world. However, The Legend of Zelda: Tears of the Kingdom doesn’t compare to Starfield on Xbox Series X/S, even though the refresh rate will be the same. – (C) Nintendo

Starfield: There’s no comparison to The Legend of Zelda: Tears of the Kingdom

Of course, the discussion around 30fps has been “hot” in Starfield over the past few days. Some gamers even compare it at the same time to Tears of the Kingdom, which also delivers 30 frames per second on Nintendo Switch. But the comparison is far behind. Nintendo Switch offers a maximum resolution of 1920 x 1080 pixels in TV mode. Xbox Series X offers a maximum resolution of 4K (3840 x 2160 pixels). This requires a lot of computing power.

Conclusion on discussing 30 FPS for Xbox Series X/S and PS5

In conclusion it can be said that 30fps on Xbox Series X/S and PS5 isn’t that bad.

It is a conscious decision by the developers to strike a balance between graphics quality, stability and gaming experience. As long as the games run smoothly, provide a good game balance, and are rendered with great graphic quality, gamers can enjoy a great gaming experience on the new consoles, regardless of the refresh rate. Let’s focus again on the other more important aspects: whether the game is also fun. It allows us to plunge into a strange world. And we continue to play.

Note on my behalf: Gaming blog articles are the opinion of the author and do not necessarily reflect the opinion of the DailyGame editorial team.