At Citizencon 2953, Cloud Imperium Games released a new Star Citizen tech demo showing off the game’s technology. The presented optics are praised, but again there is criticism of the eternal development time. The graphics also show that Star Citizen has a partly ancient basis.
During the current Citizencon 2953, Cloud Imperium Games, the developers behind space simulator Star Citizen, released a new tech demo. Different worlds and scenes are shown for approximately 24 minutes, demonstrating the in-engine graphics. The developers announce, among other things, a seamless transition between space and planets as well as a transportation system between regions – tips in the direction of Starfield and Cyberpunk 2077.
Criticism of endless development
In contrast to the two titles from Bethesda and CD Projekt Red, Star Citizen has not yet been released, and the eternal wait has been gnawing at fans for a long time. There are many positive votes praising the look and functionality such as the new server threading, and describing the graphics as “absolutely stunning”. But there is also some criticism. On Reddit, a user notes eagle310 For example, the Squadron 42 single-player campaign, which was announced years ago, has yet to be released. According to the commentator CE94 Although what was shown is impressive, he is still waiting for the game to be released – having pre-ordered it in 2014.
The endless development time also exposes Star Citizen to other problems. While the tech demo looks impressive and has some really unique features, there are a few places where the game’s age is showing. It seems that the developers have not yet found a solution for invisible streaming, like the one offered by Unreal Engine 5. This means that objects that suddenly appear in a demo of the technology can be seen over and over again.
Equally interesting: Star Citizen: Cloud Imperium Group purchased the studio, and now has more than 1,100 employees worldwide
Additionally, Star Citizen is supposed to account for global illumination using ray tracing, but in some places the lighting leaves a lot to be desired – more modern titles offer more here. Developers can of course address these and other issues, but this costs additional hours, pushing the game’s release further and making some systems feel outdated. Until Cloud Imperium Games actually decides to set a specific release date, it’s unlikely that much will change this cycle. It’s still unclear when and if Star Citizen will be finished.
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